Our Radar Pro plugin for RPG Maker MV allows you to track different events and characters (NPCs) on a stylish radar HUD (Heads Up Display). Powerful yet easy to setup and configure.
MONITOR THE POSITION OF NPCs
Our radar plugin for RPG Maker MV allows you to track the movement and monitor on-map events (such as NPCs). There are many times when you might need a radar to track on-map but off screen event / NPC movement or position. This plugin allows you to do just that. You can track many different types of events by simply “tagging” each event. For example, you could tag an event as a ‘friend” or an ‘enemy” and the different events would show up in the radar with different color tracking signals.
RADAR TYPE & UNIQUE COLOR SIGNALS
Using our radar plugin you can monitor different types of objects on your map. You can accomplish this by using the built in “tags” feature which allows you to take different events with different tags. For example, you could use different tags for friendly NPCs and enemies. Similarly, you could use a different tag to tag an important static event or important destination (such as a castle or a treasure). Our radar plugin for RPG Maker MV allows you to create unlimited event tags and assign unique color signals to each of them.
You can use switches to control the scale of the radar. This allows you to determine how many “boxes” the radar can see around the character. Using switches allows you you to design an in game radar with either static scale or dynamic scale. For example, if your character wants to view a larger distance of radar readings, they can easily do that with switches. However, if you don’t want your game players to be able to control radar visibility distance you can lock it as well.
BEAUTIFUL RADAR DESIGN & ANIMATION
Our radar plugin for RPG Maker MV allows you to fully customize the look and feel of the radar HUD. You can use custom radar animations as well as custom radar signals (dots, squares etc) for the location of your tagged events. For example, you could use a different color or size dot for enemies and non enemies. Alternatively, you could use different sized dots for events of different sizes. for example, you could use a small radar signal for the location of a small town, but a large radar signal for the location of a large castle. This allows your game players to get a sense of the scale or importance of an object without having to see it. The plugins comes with custom radar art and design you can use for commercial purposes.
PERSONAL & COMMERCIAL USE
Foundat.io/n plugins can be used for both personal and commercial use in a single game. A valid order receipt is required to use these plugins in your indie game. Simply put your order number beside the plugin name in your game credit. Example of proper plugin credit: Foundat.io/n HUD Pro Plugin: #3256 | www.foundat.io/n